This is a little behind the scenes look for the game "Not Today, Maybe Tomorrow" which I developed on my own as part of a gam jam for my school. It took three weeks to develop and was created using the Unreal Engine.
Trailer for the game
Model inspection of the main character
Lighting and textures on
Without lighting
Without textures
Zoom out of the map
Zoom out of the "TV Hallway" map
Zoom out of the "Ocean" map
Zoom out of the "Gallery" map